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Old Jan 16, 2007, 03:24 AM // 03:24   #1
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Default Anti-Survivor Title Track [UPDATED]

UPDATE: After reading your replies I've changed how it would work, check it out: http://www.guildwarsguru.com/forum/s...3&postcount=20

I apologize if this has been suggested before, any searches I performed yielded no relevant results. It's an idea I've had for several months, but never had the chance to put it out there and this is my first suggestion

There are a lot of people complaining that they've never had the opportunity to obtain the Survivor title track on characters created before titles were introduced. I have this problem, too. There are people demanding for some form of compensation, but I don't think anybody has come up with a viable solution yet.

This is where my idea comes in. You'll get this title based on how many deaths you have suffered. The point is to have something to make up for your inability to acquire the survivor title. So, if you've worked on a survivor character and you lose the title, this'll make up for it.

I think it's a better idea than some other suggestions.

People shouldn't be allowed to have both this and the Survivor title tracks. It just wouldn't make any sense, plus, there'd be people trying to get both titles at once by obtaining survivor then dying. So, you should only have one, or the other.

Of course, it needs to be tweaked around, maybe lower the required deaths, maybe change how it works or maybe someone has a better idea for a title name. So, please give me some feedback on this.

Anyway, on to the main part of my post.

You receive the title track after 50 deaths.

Stuntman

Requirement: - 100 deaths

Comments: - The idea behind putting this at level one was, that while stuntmen do take risks, they usually take safety precautions. Unless you're talking about old-style martial arts movies

Risktaker

Requirement: - 500 deaths

Comments: - Just your average Risktaker. The usual ol' person who mixes soda with pop rocks.

Courageous Risktaker

Requirement: - 700 deaths

Comments: - More fearless than your average Risktaker.

Insane Risktaker

Requirement: - 1000 deaths

Comments: - Someone who would perform stunts and tricks without any safety gear. In Guild Wars terms, being naked when rushing into battle.

Maniacal Risktaker

Requirement: - 1500 deaths

Comments: - "Maniacal Risktaker" sounds like a higher level of crazy than "Insane Risktaker", don't you think?

Suicidal Risktaker

Requirement: - 2500 deaths

Comments: - The kind of person who would douse themselves in gasoline and then play with fire. Or, rush into a group of Mursaat without wearing any armor at all.

Well, I think the title names are pretty much in order, from the mildest risktaker to the most severe risktaker. I'm sure the some of the first characters people used to learn how to play racked up quite a few deaths, so they'll have a head start on newer characters.

I understand that there's going to be a problem with PUGs willing to pick up players who display this title. However, I think that there is plenty to make up for this.
  • It's another title to help you on your way to Kind Of A Big Deal.
  • Characters that died before titles were introduced will have something to compensate for not being able to obtain Survivor.
  • ANet doesn't have to unbalance things to accommodate to non-survivors. Think about it, if you got Survivor the old-fashioned way, then ANet decides to make achieving survivor easier (which is doubtful, anyway), wouldn't you be pissed?
  • Did you lose your Survivor title mid-way through? You don't need to lose the time you put into your character by remaking.
  • Pretty much anybody can get this title. You don't have to be incredibly rich or incredibly resourceful. Just by playing normally and not even trying to get it. I'm sure that novices would be better at this than veterans, It gives them a chance.

Also, just don't display the title if you're looking to get into a PUG, or just group with guildies

I intend for this to compensate those without the survivor title track.

I'd like some of your opinions.

Last edited by The Sender; Jan 16, 2007 at 04:43 PM // 16:43..
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Old Jan 16, 2007, 03:28 AM // 03:28   #2
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K, i got 30k deaths, do i win? Dlvl FTW!!!!
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Old Jan 16, 2007, 03:30 AM // 03:30   #3
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No way it should count towards Kobd, it's already a flawed title, with the Lightbringer afk farming..etc. People would just run out constantly and die for an easy maxed title.

On another note, a former guildy, was closing in on 16,000 as of last week, so up those numbers.

The rest, is well thought of. Good job.
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Old Jan 16, 2007, 05:13 AM // 05:13   #4
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Quote:
Originally Posted by amish lifeguard
K, i got 30k deaths, do i win? Dlvl FTW!!!!
Not even close
There was a guru member who posted his 1,000,000 deaths several months ago which he got by afking at a res shrine with a mob at it.


To the OP nice job being creative with the names/comments but is dieing really an accomplishment?
I'm currently 100k away from level 3 survivor on my newest char since starting to play GWs again and half of the fun is the effort I have to go through to never get dp. After reaching level 3 I have no interest in running out and dieing but prefer to see how long I can go without doing it.

An award for failure just doesn't make sense to me, almost all of my characters are from the launch of GWs and they will never have a survivor title but thats life [or death as the case may be]
Come up with a creative set of titles for exp for older characters and you will have my vote.

Peace
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Old Jan 16, 2007, 05:29 AM // 05:29   #5
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i would so wear this to get a PUG. if they call you a newb, just laugh at them for trying to pug anyways.
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Old Jan 16, 2007, 07:46 AM // 07:46   #6
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Ok it has been suggested before. Even I put u a similiar post on it. The idea is sound but like the rest of the posters here say, do you realy want to let everyone to know how many times that you have died? Even before titles came out when I frst started the game (been playing almost 2 years now) I didn't care wether I died or not, i was known as the most pesistant Elementalist out there. If something killed me then I went after it with all hat I had til it was dead (DP didn't help much). Over 3k in deats and i still go out for revenge on certian enemies.

Mega Mouse
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Old Jan 16, 2007, 08:58 AM // 08:58   #7
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Instant maxed title for all faction farmers, sounds good.

/signed
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Old Jan 16, 2007, 09:55 AM // 09:55   #8
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I think this title would be hilarious. And I could get it on my PvP toons as well.

Not all titles reward skill (think lucky/unlucky). Sometimes they're just for fun.
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Old Jan 16, 2007, 10:57 AM // 10:57   #9
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i died ~2000 times on my oldest char, why stop now?

its an easy afk title. just leave your pc runing for a night and stand at a rez shrine with those horrible Tormen cratures.
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Old Jan 16, 2007, 11:06 AM // 11:06   #10
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max title would gain title as Leeroy jernkins ==]
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Old Jan 16, 2007, 11:15 AM // 11:15   #11
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Its a must have title !!!!!! good idea
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Old Jan 16, 2007, 11:16 AM // 11:16   #12
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you don't need even some mob to kill you

take a 55 hp set.

die 2 time

go to bed

each time you ress at the shrine you die immediately.
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Old Jan 16, 2007, 11:24 AM // 11:24   #13
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Uhm... no.
You won't die immediately unless you bring a vampiric weapon with you that kills off the 1 HP you were ressed with.
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Old Jan 16, 2007, 11:33 AM // 11:33   #14
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max should be 25k deaths not 3k... i have 3k on my warrior its not hard :x all you do is take healing hands mending frenzy and heal sig and you die fast
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Old Jan 16, 2007, 11:56 AM // 11:56   #15
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I think its a cool idea, but....

1) It would be far tooo easy to get and everyone would have it, because obviously the average player dies quite frequently.

2) Would you invite someone into a PUG who is displaying a death count title as a badge of honour? It suggests that either their "trying" to increase their death count and might purposely die, or that their prone to dying.

I like the idea. I think the title names you suggested are kind funny. But I can see it being used as an excuse to call people noobs.

Oh and it would make the KOABD title a alot easier to attain.

Last edited by freekedoutfish; Jan 16, 2007 at 12:06 PM // 12:06..
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Old Jan 16, 2007, 02:43 PM // 14:43   #16
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Making it easier to accomplish KOABD with this title is entirely besides the point.

It's just a pointless achievement to die as much as possible. PERIOD

/notsigned x 1000
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Old Jan 16, 2007, 02:59 PM // 14:59   #17
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I like the idea. I'd wear that title with pride. Well.. on my ele anyway.
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Old Jan 16, 2007, 03:01 PM // 15:01   #18
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It'd be to easy to afk the title.

The numbers need to be much higher, the highest rank should be more like 2,500,000 deaths.
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Old Jan 16, 2007, 04:20 PM // 16:20   #19
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55 health + -2 health regen weapon + dp + afk = gg, you just killed the title.

We don't need another incredibly easy title to afk for, sorry.
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Old Jan 16, 2007, 04:35 PM // 16:35   #20
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Thank you all very much for your input.

I can see that some of you don't like the idea of it being based on deaths, because dying repeatedly isn't really something to be proud of. Well, what if we changed it around, say, instead of basing it on how many times you died, what if it records how many times you came NEAR death and did NOT die.

For instance, if your health drops below 10% and you DO NOT die, then you get 1 point towards the title, and you need 100 points for the first rank. Doesn't that make things a little more interesting? You'd actually need some skill to get out of that situation. Besides, you would actually be taking risks and not just committing suicide You wouldn't be able to grind it, either.

I think it would be a title that you can wear proudly.

It's different from the Survivor title in that you literally have to take risks to get it. Instead of just staying at the back of a party and gaining exp. What would be really impressive is a Legendary Survivor with Suicidal Risktaker, don't you think?

There's different ways that the game could decide whether you deserve a point. It could add a point if your health goes back up to 70% from 10%, add a point when you stop taking damage or something else. I personally like the idea of gaining a point after your health raises above 70% from 10%.

What do you think? Is this better or worse? Is it now worthy of counting towards KOABD?

Last edited by The Sender; Jan 16, 2007 at 04:47 PM // 16:47..
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